About Killer Instinct
Killer Instinct is an arcade fighting game developed by Rare and published by Midway and Nintendo. It was released in arcades in 1994. The game as you can see has (from the screenshots) a lot of similiarities with the epic Mortal Kombat.
How to Play
Killer Instinct plays like many other fighting games, in which the player controls a character to beat an opponent in a one-on-one encounter. The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat.
There are also several features that distinguish it from other franchises:
A double health bar: instead of winning two rounds, each player has two bars of health. The player who depletes the opponent's health bar wins the bout, and a player does not recover health upon draining their opponent's first health bar.
Automatic combos: Many combos are automated, after an initial button press sequence.
Finishing moves: Bearing resemblance to (but being less graphic than) Mortal Kombat's Fatalities, each character has at least two moves known as No Mercy (Danger Move in later revisions) to finish the opponent. Another finisher is the Humiliation, that forces the opponent to dance.
Ultra Combo: Another finisher, it operates like an Ultimate Combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80 hits.
Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move. A combo can be broken at either the auto-double or linker stage. After performing a combo breaker, a white starburst will appear at the tip of the breaker's current health bar, enabling advanced versions of some special moves that require a different command.
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Game Controls
E = START
R = SELECT
← → ↑ ↓ = LEFT / RIGHT / UP / DOWN
Z = B Button
X = A Button
Q = L Button
W = R Button
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